🏁 Name
First Aid Race
An engaging, fast-paced training game for lifeguards and aquatic staff, designed to simulate real-life first aid situations in a competitive group setting.
🩹 Core Skill
Rapid First Aid Assessment and Treatment
This module strengthens staff competencies in:
- Recognizing and responding to various medical emergencies
- Applying correct treatment protocols swiftly and accurately
- Communicating effectively and adhering to standardized procedures (e.g., SAMPLE acronym)
🧑🤝🧑 Who
This training involves the following roles:
Role | Description |
---|---|
Training Leader | Facilitates the entire activity, holds the scenario cards, sets up rounds |
Judges (1 per team) | Observes the responder’s actions, tracks time, enforces penalties |
Groups (2+ teams) | 4–6 participants per team; at least three teams for ideal competition |
P.I.P.s (Patrons in Peril) | Actors from each team who simulate emergencies based on the cards |
First Aid Responders | Designated from each team to assess and treat the assigned P.I.P. |
🎮 What
A simulated first aid relay challenge that builds team cohesion and practical skills under pressure.
Each round follows these key steps:
- Training Leader draws a card with a first aid scenario based on your facility’s training standard
(Suggested: American Red Cross First Aid/CPR/AED Participant’s Manual – PDF) - P.I.P.s receive their role and prepare to act it out authentically
- At “Go!”, each P.I.P. returns to their team for responders to identify and treat the emergency
- Judges track time and monitor for accuracy, infractions, and penalties
- Lowest cumulative team time after 4+ rounds wins
🔧 How
Preparation
- Gather training cards with realistic first aid scenarios (aligned to Red Cross or your preferred curriculum)
- Divide staff into 3+ teams of 4–6 participants
- Assign one judge to each team
- Scenario Briefing
- Training Leader secretly briefs each P.I.P. on what symptoms to display (e.g., stroke signs, heat exhaustion)
- Encourage expressive and accurate role-play without giving hints
- Execution
- P.I.P.s rejoin their teams
- First aid responder from each team performs immediate assessment and treatment
- Judges start timers at “Go” and stop when successful resolution is achieved
- Scoring & Penalties
- Time is recorded per round
- Mistakes such as improper communication, incorrect treatment, or missed protocol trigger 10-second penalties
- Poor role-play or cheating by P.I.P.s also incurs penalties
- Total time after all rounds determines the winning team
🔧 Setup Instructions
- Create a Deck of First Aid Scenario Cards
- Each card represents a condition aligned with your facility’s training standard (e.g., stroke, asthma, bleeding)
- Divide Staff into Teams
- 4–6 people per team; aim for 3+ teams total
- Assign Judges and a Training Leader
- Judges must understand correct treatment criteria and protocol infractions
🎯 Gameplay Flow
- Each team selects one member to serve as the P.I.P. for the round.
- P.I.P.s walk to the Training Leader, away from their teams.
- Training Leader randomly selects a scenario card and privately briefs each P.I.P. on how to act it out (e.g., stroke: droopy face, slurred speech, weak arm).
- Upon instruction, the Training Leader shouts “Go!”
- P.I.P.s race back to their respective teams.
- First Aid Responder must:
- Introduce themselves
- Ask permission to treat
- Follow the SAMPLE acronym
- Assess and identify the ailment
- Apply correct treatment per standards
- Discreetly simulate calling 911 if required
- Judges:
- Start timer at “Go”
- Stop timer when correct treatment is completed
- Add 10 seconds for each error or infraction
⛔ Infractions & Penalties
Potential Responder Penalties (+10 seconds each):
- Not introducing self and asking permission to treat
- Not following SAMPLE acronym
- Failing to discreetly simulate calling 911 (if needed)
- Misidentifying the issue
- Applying incorrect treatment
Potential P.I.P. Penalties (+10 seconds each):
- Inaccurate acting of symptoms
- Providing hints or clues to responder
- Not cooperating or acting disengaged
⚠️ Difficulties Instructors Might Face
Training Leaders and Judges should anticipate and proactively address these challenges:
- Inconsistent Role-Play: P.I.P.s may struggle to act convincingly, impacting realism; consider using visual aids or performance tips
- Judging Accuracy: Mistakes can be subtle—judges must be well-versed in protocol to fairly assign penalties
- Overcrowding or Noise: Ambient distractions in aquatic facilities can hinder communication—use spaced-out stations or designated quiet zones
- Scenario Creep: Teams may go off-script or misinterpret their roles—provide clear, standardized descriptions on each card
- Resistance to Simulation: Some staff may hesitate to “pretend” injuries—emphasize the value of realism for skill retention