🏁 Name
First Aid Race
An engaging, fast-paced training game for lifeguards and aquatic staff, designed to simulate real-life first aid situations in a competitive group setting.
🩹 Core Skill
Rapid First Aid Assessment and Treatment
This module strengthens staff competencies in:
- Recognizing and responding to various medical emergencies
 - Applying correct treatment protocols swiftly and accurately
 - Communicating effectively and adhering to standardized procedures (e.g., SAMPLE acronym)
 
🧑🤝🧑 Who
This training involves the following roles:
| Role | Description | 
|---|---|
| Training Leader | Facilitates the entire activity, holds the scenario cards, sets up rounds | 
| Judges (1 per team) | Observes the responder’s actions, tracks time, enforces penalties | 
| Groups (2+ teams) | 4–6 participants per team; at least three teams for ideal competition | 
| P.I.P.s (Patrons in Peril) | Actors from each team who simulate emergencies based on the cards | 
| First Aid Responders | Designated from each team to assess and treat the assigned P.I.P. | 
🎮 What
A simulated first aid relay challenge that builds team cohesion and practical skills under pressure.
Each round follows these key steps:
- Training Leader draws a card with a first aid scenario based on your facility’s training standard
(Suggested: American Red Cross First Aid/CPR/AED Participant’s Manual – PDF) - P.I.P.s receive their role and prepare to act it out authentically
 - At “Go!”, each P.I.P. returns to their team for responders to identify and treat the emergency
 - Judges track time and monitor for accuracy, infractions, and penalties
 - Lowest cumulative team time after 4+ rounds wins
 
🔧 How
Preparation
- Gather training cards with realistic first aid scenarios (aligned to Red Cross or your preferred curriculum)
 - Divide staff into 3+ teams of 4–6 participants
 - Assign one judge to each team
 
- Scenario Briefing
- Training Leader secretly briefs each P.I.P. on what symptoms to display (e.g., stroke signs, heat exhaustion)
 - Encourage expressive and accurate role-play without giving hints
 
 - Execution
- P.I.P.s rejoin their teams
 - First aid responder from each team performs immediate assessment and treatment
 - Judges start timers at “Go” and stop when successful resolution is achieved
 
 - Scoring & Penalties
- Time is recorded per round
 - Mistakes such as improper communication, incorrect treatment, or missed protocol trigger 10-second penalties
 - Poor role-play or cheating by P.I.P.s also incurs penalties
 - Total time after all rounds determines the winning team
 
 
🔧 Setup Instructions
- Create a Deck of First Aid Scenario Cards
- Each card represents a condition aligned with your facility’s training standard (e.g., stroke, asthma, bleeding)
 
 - Divide Staff into Teams
- 4–6 people per team; aim for 3+ teams total
 
 - Assign Judges and a Training Leader
- Judges must understand correct treatment criteria and protocol infractions
 
 
🎯 Gameplay Flow
- Each team selects one member to serve as the P.I.P. for the round.
 - P.I.P.s walk to the Training Leader, away from their teams.
 - Training Leader randomly selects a scenario card and privately briefs each P.I.P. on how to act it out (e.g., stroke: droopy face, slurred speech, weak arm).
 - Upon instruction, the Training Leader shouts “Go!”
 - P.I.P.s race back to their respective teams.
 - First Aid Responder must:
- Introduce themselves
 - Ask permission to treat
 - Follow the SAMPLE acronym
 - Assess and identify the ailment
 - Apply correct treatment per standards
 - Discreetly simulate calling 911 if required
 
 - Judges:
- Start timer at “Go”
 - Stop timer when correct treatment is completed
 - Add 10 seconds for each error or infraction
 
 
⛔ Infractions & Penalties
Potential Responder Penalties (+10 seconds each):
- Not introducing self and asking permission to treat
 - Not following SAMPLE acronym
 - Failing to discreetly simulate calling 911 (if needed)
 - Misidentifying the issue
 - Applying incorrect treatment
 
Potential P.I.P. Penalties (+10 seconds each):
- Inaccurate acting of symptoms
 - Providing hints or clues to responder
 - Not cooperating or acting disengaged
 
⚠️ Difficulties Instructors Might Face
Training Leaders and Judges should anticipate and proactively address these challenges:
- Inconsistent Role-Play: P.I.P.s may struggle to act convincingly, impacting realism; consider using visual aids or performance tips
 - Judging Accuracy: Mistakes can be subtle—judges must be well-versed in protocol to fairly assign penalties
 - Overcrowding or Noise: Ambient distractions in aquatic facilities can hinder communication—use spaced-out stations or designated quiet zones
 - Scenario Creep: Teams may go off-script or misinterpret their roles—provide clear, standardized descriptions on each card
 - Resistance to Simulation: Some staff may hesitate to “pretend” injuries—emphasize the value of realism for skill retention
 


