100 IM Kick
2 x 25 Position 11
Question of the Day: At a swim meet what tells you to “get on the blocks?”
Y = Jump + FR to 1/2 way
N = Push off wall + FR to 1/2 way
Split up into two groups:
3 x SL + 5 FREE + 1 breath + Flip
Strong freestyle kick throughout.
Focus on arms reaching to 11, head aiming straight down, and power with each stroke.
Must breathe 1 time on stroke 2, 3, or 4. No breathing on 1 or 5, or before the flip after the strokes.
3x SL + Position 11 for 5 kicks + 1 FR
Streamline with freestyle kick. At the surface transition from streamline to position 11. Continue kicking for 5 kicks in position 11.
Continue kicking and do one arm stroke of freestyle. Leave other arm in position 11 place.
Get back together into one group
Fail Box Game
Fail box game. The focus was on streamline and ever more difficult activities after.
Everyone in the lane does #1. In this case, Streamline underwater.
Round 1 is a practice round, round 2 is the final test round.
Coaches give thumbs up for success (they did the skill correct) or a thumbs down, or fail, if the swimmer does ANYTHING incorrect.
If anyone fails their attempt the lane does the Fail Box activity 1.
If everyone succeeds, then lane does the Success Box 1.
Go down the line not repeating fails or success box items.
Builds upon a few expected systems in place:
- SL + [something], swimmers should understand this concept and be familiar with short distance training and feedback.
- Knowledge and awareness of what those [something] activities are. you have to teach them before you can play this game.
- Be able to read the board and know what the shorthand means.
Flop – a – Fish: lay on your back (floating) and partner slaps your hand. Flop over on your belly, partner slaps your back, you flop back on your back. Basically flop back and forth like a fish when tapped by your partner.
Spider game, and cannonball push can be found on the website: www.swimminglessonsideas.com