SIP 098: Create Challenges and Games for Swimming Lessons

How to come up with a game or a challenge.

- Think of a core skill.
- Put a roadblock into teaching that skill or performing it well
    ○ Examples
- Evaluate whether it is fun
    ○ Achievable
    ○ Simple
    ○ Too difficulty
    ○ Teaching the wrong skill
    ○ Relevant enough to the original skill


- Think of a core skill, but in more broad terms like:
    ○ Streamlines
    ○ Gliding
    ○ Movement
    ○ Buoyancy
    ○ Pushing on water
- Create rules and goals
- Goals are objectives: what the people do, ideally doing the skill you want them to work on, or a target by which the swimmers must do the skill you want to work on to succeed.
- Rules are the roadblocks, or the conditions that lead to struggle and learning
- Evaluate whether or not they're fun. 

Better swimming.
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